VEX EDR's Goal.Educators need something that is accessible enough for a new user to pick up quickly, engaging enough to keep students excited and versatile enough to encourage creative thinking. The study of robotics has risen to the top as one of the most effective solutions to this need – and for over ten years, no robotics platform has proven more suitable for classroom use than VEX EDR. If you would like to learn more about their story on how they became one of the most striving robotics companies in the world, visit the website below that details their journey.
https://www.vexrobotics.com/about-us/our-story |
This Year's Game.VEX Robotics Competition Tower Takeover is played on a 12’x12’ square field configured as seen below. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.
The object of the game is to attain a higher score than the opposing Alliance by placing Cubes in Towers, or scoring Cubes in Goals. |
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Interested in starting a VEX team?
Getting involved with VEX Robotics is a great way to get your school or organization to engage students and get them interested in careers in the STEM industry. VEX Robotics teaches you many things other than just robotics, and we are the living proof of that. If you would like to learn more, follow the steps given on the document below.
https://www.roboticseducation.org/documents/2017/09/how-to-start-and-organize-a-vrc-team.pdf/
https://www.roboticseducation.org/documents/2017/09/how-to-start-and-organize-a-vrc-team.pdf/